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The PERVIVAL project aims at developing an interactive system with the preliminary function of explaining a complex museum collection in a simple and immediate way and allowing the visitor to better u...
The aim of the paper is to study the characteristics of different 3D digital models (point clouds, mesh, CSG, BIM) for the realization of a museum of historical buildings widespread in the territory o...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augmented reality that supply the visitors of museums with a powerful, interactive tool that allows to lear...
3D printing has seen a recent massive diffusion for several applications, not least the field of Cultural Heritage. Being used for different purposes, such as study, analysis, conservation or access i...
Conservation of the historic 18thC. Sinclair Inn Museum, and of the recently discovered late 18th/early 19thC. unique panoramic wall paintings located in an upstairs room, are co-dependent. This proje...
Today the ICTs are favourable additions to museum exhibitions. This work aims to realize an innovative system of digital exploitation of artefacts in the National Archaeological Museum of Marche (MANa...
The tomb of Seti I (KV17) is a magnificent example of New Kingdom funerary architecture, among the longest tombs in the Valley of the Kings. As part of a collaboration between the Egyptian Museum in F...
The interest in the development of virtual museums is nowadays rising rapidly. During the last decades there have been numerous efforts concerning the 3D digitization of cultural heritage and the deve...
In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Mus...
The battleship “G. Averof” was a legendary warship of the Greek fleet during the first half of the 20th century with an active history in three wars (Balkans, World War I and II). Nowadays, “G. Averof...
Digital technology has offered new approaches in gathering, presentation and transferring the information of historic complexes. The approach is expanding through the passing time and the development ...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader concept of Mixed Reality, could alter dramatically the way we interact not only with computers but also...
The platform now called “VOLUMEZERO” (http://www.volumezero.jp) was introduced by a team led by Prof. Junko IWABUCHI of Research Institute for Digital Media and Content, Keio University, Tokyo, Japan ...
The main aim of project nearing completion was to develop a modular and scalable system of sensors for monitoring of internal environment of museum exhibitions and depositories. The sensors vary acco...
Technology has provided us work convenience and shaped our quality of life; it has enabled an unprecedented level of access to knowledge by flipping screen of a hand-held electronic device without go...

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