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Analysis of Games as a point of reference for building a learningdriven environment for children
Analysis of Games point of reference learningdriven environment children
2014/3/24
The use of game as a construct is part of our ongoing attempt to find ways at creating a computer-generated learning environment for children that will be both engaging and motivational.
Spatial Coordination Games with Agent Turnover
coordination games equilibrium selection agent movement
2014/8/8
We study the eects of agent turnover and agent movement
on equilibrium selection in spatial coordination games with Pareto domi-
nant and risk dominant Nash equilibria. Our primary interest is in u...
Interactions,Delegations and Online Digital Games Players in Communities of Practice
Participation and Communities of Practice Online gaming Delegation and Responsibility
2009/11/27
Claims around the blurring of producer and consumer categories and user-creativity are now commonplace in the so called age of Web 2.0. Within digital gaming specifically, efforts to enable players t...
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to in...
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
Mobile Phone “Wii-like” Controller Playing Games Large Public Display
2009/9/3
Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wii...
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
Real-Time Optimally Adapting Meshes Terrain Visualization Games
2009/9/3
One of the main challenges encountered by interactive graphics programmers involves presenting high-quality scenes while retaining real-time frame rates on the hardware. To achieve this, level-of-deta...
Ambient Games, Revealing a Route to a World Where Work is Play?
Ambient Games ambient music Work
2009/9/3
A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's desc...
A Real-Time Facial Expression Recognition System for Online Games
Real-Time Facial Expression Recognition System Online Games
2009/9/3
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human commun...
Computer games and interactive entertainment have gained much attention recently in the domain of digital media. They are now being applied or used in many areas such as entertainment, education, trai...
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games
3D Space-Time Visualization Player Behaviour Pervasive Location-Based Games
2009/9/3
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have pre...
High-Level Development of Multiserver Online Games
High-Level Development Multiserver Online Games
2009/9/3
Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by using additional resources. This paper provides a comprehensive analys...
Networking has become the main selling point for computer games: commercial games are expected to support multiplaying and the online game sites aim at supporting an ever increasing number of users. A...
Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence
Fine-Tuning Parameters Emergent Environments Games Artificial Intelligence
2009/9/3
This paper presents the design, development, and test results of a tool for adjusting properties of emergent environment maps automatically according to a given scenario. Adjusting properties for a sc...
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Multiagent Potential Field-Based Bot Real-Time Strategy Games
2009/9/3
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avo...
Games and Agents: Designing Intelligent Gameplay
Games Agents Designing Intelligent Gameplay
2009/9/3
There is an attention shift within the gaming industry toward more natural (long-term) behavior of nonplaying characters (NPCs). Multiagent system research offers a promising technology to implement c...